The RealCADD Manual Mac version
Welcome to RealCADD!

RealCADD is a richly-featured vector-based 2D Computer Aided Drawing (CAD) program, available for Mac, Windows and Linux, in French, German and English. It is a worthy successor to the much-loved but now obsolete Mac stalwarts such as MacDraw and ClarisCAD.

This manual is written for the Apple Mac version of RealCADD (in English). It is updated to version 4.80.

There are (April 2018) three builds of RealCADD 4.80 for the Mac:

Cocoa for OSX systems >10.11
Carbon for OSX systems 10.7 to 10.11
Carbon for OSX system 10.6

Cocoa is Apple's current API (Application Programming Interface). Carbon is Apple's earlier API, which allowed Classic (OS 9) programs to run. Carbon is gradually being phased out and replaced by Cocoa. 4.80 is probably the last version to be built for Carbon.

There are two builds for Windows: Windows 10 and Windows XP. 4.80 is likely the last version for XP. The Linux build has been tested on Mint Linux.

Version 4.80 is also optimized for Retina and high definition screens.

Note: The various pallets shown in these instructions are mainly from the Carbon version of RealCADD, with later updates using pallets from the Cocoa version – the Carbon and Cocoa version pallets differ slightly in appearance, but generally not in function. If there is a difference in function, this is noted in the relevant section. Some of the screen shots do not show the main menu item, "Layer layouts" introduced with 4.80

The right-hand part of the menu mimics the actual RealCADD menus, divided into sections as they are in RealCADD. Clicking a menu item will take you to its section and a description of its function and a discussion of its use.

Note that the Action menu is divided into two columns because of its length; on RealCADD it is a single column.

Menu items that have sub-menus in RealCADD will show the sub-menus as you hover over them and clicking them will similarly take you to the relevant section.

I will be adding projects and examples of RealCADD in use.

I hope that this RealCADD Manual will be a useful addition to the existing online documentation, especially for those who are new to a Mac CAD program, or in fact a CAD program on any platform. Though it is written for the Mac version, I hope it will also be useful for Windows and Linux users as well. Please remember though, that it is my personal take on the program ...

There is also a RealCADD Forum and users are encouraged to register and to post there.

Refer to Getting Started for a discussion about downloading and getting started with the different builds of RealCADD.

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Note for users of the Professional version of RealCADD: Up to version 4.40 RealCADD was available in two versions: Standard and Professional. Both versions allowed you to open DXF files and to save RealCADD files in DXF format. The Professional version of the program additionally allowed you to open DWG files, and to save RealCADD files in DWG format. Otherwise the two versions were the same.

As of version 4.50, the Professional version of RealCADD became no longer available. Existing users of the Professional version are still be able to export to and import from DWG format. To enable this you need to do the following:

Download the latest RealCADD version (currently 4.80).
If necessary make a folder (in Applications) for the RealCADD app (Carbon will already be in a folder – Cocoa will not).
Navigate to your original 4.40 or earlier folder (usually in Applications).
In the RealCADD folder, right-click or ⌃-click (control-click) "".
Select "Show package contents" from the ensuing drop-down menu.
Click the "Contents" folder to open it.
Click the MacOS folder to open it.
Select the "RCADtoDWG" file and drag it to your new RealCADD 4.80 folder.
The RCADtoDWG file can simply sit in the RealCADD folder – it doesn't need to go anywhere special. But it and "" have to be in the same folder.

All versions of RealCADD can import DXF files and export RealCADD drawings to DXF files.